UTILIZING INTERACTIVE PLATFORMS IN TEACHING INFORMATICS AT ACADEMIC LYCEUMS
Keywords:
informatics lessons, interactive platforms, algorithmic thinking, programming skills, LearningApps, collaborative environment, gamificationAbstract
This article highlights the advantages and effectiveness of using interactive platforms in teaching informatics at academic lyceums. Informatics lessons play a crucial role in developing students’ skills in algorithmic thinking, programming, working with data, and cybersecurity. Code editors, tests, and simulations transform students from passive listeners into active problem-solvers, while adaptive tasks ensure an individualized approach. Automated checkers provide instant feedback, helping students correct mistakes and reinforce knowledge, and platforms such as GitHub and Google Docs foster collaboration skills. Furthermore, assignments involving the creation of websites, mobile applications, or data visualizations enhance creative thinking, while working with tables and graphs develops analytical skills. The article also examines the capabilities of the LearningApps platform, emphasizing its variety of templates, support for multimedia, flexibility, instant feedback, collaborative environment, and global accessibility, evaluating it as an effective tool in the educational process.Downloads
Published
2025-12-27
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Section
Articles
How to Cite
UTILIZING INTERACTIVE PLATFORMS IN TEACHING INFORMATICS AT ACADEMIC LYCEUMS. (2025). International Conference on Linguistics, Literature And Translation (London), 21, 142-144. https://top-conferences.us/index.php/ICLLT/article/view/2864